User Tag List

Results 1 to 6 of 6

Thread: Lacewing vs moogame for flash version of Glob wars

  1. #1
    No Products Registered

    Join Date
    Nov 2010
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Lacewing vs moogame for flash version of Glob wars

    What is the diferrence between lacewing and mooclick or moogame? Please give as many details as possible. What kind of protocol(or whatever it is called) do professional sites like miniclip use for multiplayer games. Is it one of these two or a different one? :confused:

  2. #2
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    DizzyDoo's Avatar
    Join Date
    Oct 2006
    Location
    South England
    Posts
    718
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Lacewing vs moogame for flash version of Glob wars

    The differences with Lacewing and the MooAPI (Mooclick, Moogame) are simple.

    Mooclick/Moogame are very old, they no longer have developers that work on them and haven't been updated in a long time. Lacewing is actively supported, updates come out multiple times a year and there are Some Really Excellent Video Tutorials so it's easy to learn.

    Moogame is largely broken. Most of the features don't work. Neither Moogame nor Mooclick support UDP (Blasting text, it's broken in MooGame). Lacewing is stable and offers UDP features!

    Compared with Lacewing, the MooAPI Protocol is big and clunky. Lacewing is lightweight and beautiful. The Lacewing extensions let you easily loop through Peers and there is a new Server extension that makes developing servers easy. I haven't even mentioned the Webserver yet.

    Really, you should use Lacewing. Ridiculous promotional text over.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

  3. #3
    No Products Registered

    Join Date
    Nov 2010
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Lacewing vs moogame for flash version of Glob wars

    Ok. But you still haven't answered what flash portals like miniclip use.(Do they have anything to do with moo and lacewing at all?).Or do they use different type of api(or whatever it is called).

  4. #4
    No Products Registered

    Join Date
    Nov 2010
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Lacewing vs moogame for flash version of Glob wars

    Quote Originally Posted by DizzyDoo
    I haven't even mentioned the Webserver yet.

    Ridiculous promotional text over.
    Thanks for replying but what do you mean by the above statements

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    Jul 2006
    Location
    Norway
    Posts
    325
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Lacewing vs moogame for flash version of Glob wars

    It doesn't matter if you are going to use MooClick/MooGame or Lacewing for a windows application or flash, the protocol stays the same.

    Lacewing is much more light weighted. That means that it is less load on the server and the users bandwidth than using the MooApi protocol. MooClick/MooGame is old and alot of bugs (I feel that MooGame is even worse so If you really need to go for MooApi protocol, go for MooClick)

    So if you are making flash games, the advantages of using lacewing instead of mooclick/game is the same. You're the one that is going to choose which protocol you want to use. If you want something smooth, something that requires less bandwidth and load and also gives you more options, then go for lacewing. I don't see any reason of choosing MooApi instead of Lacewing. Lacewing also support UDP as DizzyDoo mentioned and that is much more light weighted than TCP. If you are often going to send position data to the other players then you need UDP. DizzyDoo has made a GREAT tutorial that you can take a look at. The tutorial is so well made, and he has some great slideshows in the video tutorial as well that easily tells you the difference between sending (TCP) and blasting (UDP) messages as well as stacking. You should go and take a look at that

  6. #6
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Lacewing vs moogame for flash version of Glob wars

    IIRC though flash doesn't support UDP.

    Multiplayer Flash games all use different network layers, just use what's right for you.

Similar Threads

  1. Which version of Flash does Flash exporter use for Mochimedia?
    By brett in forum SWF/Flash Export Module Version 2.0
    Replies: 0
    Last Post: 10th May 2013, 10:47 PM
  2. MooGame: Getting a joined user's name just returns "MooGame"
    By SuperDisk in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 23rd October 2012, 10:10 PM
  3. Glob Wars tutorial
    By mowren in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th October 2011, 08:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •