I've been an indie game designer for 10 years now. Finally wanting to actually be able to live off of games, I turned to MMF2 Developer and the SWF exporter. (This was a much more feasible option to me than learning Flash. I'm a designer, not a programmer.)
As a first project, to get used to the new environment, I remade my second game, a sci-fi point & click game called The Infinite Ocean. I was always really proud of that game, but between bugs and the lack of an indie scene when it first came out (in 2003), it had never found much of an audience.
Seven years later, and with the help of MMF, not only did I get a sponsorship for a fairly large amount of money, the game also finally got some attention! It got positive reviews from JayisGames , from Rock, Paper, Shotgun, from Gnome's Lair, and got included in Casual Girl Gamer's list of 20 games that make you think about life.
It's available to play at ArmorGames, Kongregate and Newgrounds.
I'm not posting this to brag, but to say thank you, and to share this small success story with everyone. Multimedia Fusion and its Flash exporter have given my life as a game developer a very positive boost. I'm already hard at work at my next game, this time not a remake, and eagerly awaiting the next update. As soon as API integration and some easy way of adding intro videos for the portals are available, this will be the perfect tool. Until then, it's "just" an absolutely excellent one.