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Thread: Things I learned about making Flash Games in MMF

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Things I learned about making Flash Games in MMF

    Foreach worked wonders in BloodyMarks...

  2. #12
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    Re: Things I learned about making Flash Games in MMF

    Quote Originally Posted by Pineapple
    All the music is "creative commons"
    It isn't "Santa Claus is coming to town" then?

  3. #13
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Things I learned about making Flash Games in MMF

    Unless someone just put a Creative Commons logo on something without knowing much about it...

    It could be someone remixed a midi of that tune making the mistake of thinking it was then owned by them. I am guessing this happens a lot and the people using the content could still run into problems which is why i don't trust things with a Creative Commons logo.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Things I learned about making Flash Games in MMF

    This is the kind of thing, that no one in there right mind is going to care about.

    Anyone wants to moan or take a legal argument about it, it'll cost more in court than you'd get back from the satisfaction of not having the music used.

    If his game goes viral to 10's of millions it may be a different story, but the likelyhood of anyone caring is next to nothing

  5. #15
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Things I learned about making Flash Games in MMF

    I've never had any speed problems in Flash, but I haven't tended to use many of the more... challenging graphics actions (paste loads to the background, rotate a lot of objects at once).

    The game was decent, by the way - I wasted more time than I had intended on it, and that's a good sign I love the Amstrad First Noel, too. Mechanically, the only thing I would say about it is that there's nothing preventing the player from finding a safe place and just going back and forth forever to build up score...

  6. #16
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    Re: Things I learned about making Flash Games in MMF

    I get annoyed when a game runs at 50FPS instead of 60. Maybe other people can't tell but I certainly can.

    Perhaps if it fits with the art style then it'll be more seamless. I can't get enough of those extra 10fps though.

    PS. Anyone could write a program to constantly circle the hand, maxing out the top score. Perhaps you should force a scroll after a certain amount of time to fix this exploit.

  7. #17
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    Re: Things I learned about making Flash Games in MMF

    Quote Originally Posted by Spike
    This is the kind of thing, that no one in there right mind is going to care about.
    That's one view, but the would the author of the game be happy if someone copied it, changed it and made money out of it? Perhaps not, but I know that I wouldn't be happy if it was me (and I assure you that I am in my right mind)!

    I think it is probably better to "do the right thing" rather than hope that no-one cares.

    I think the game is good, by the way; I was just pointing out the risk of using copyright music. Legally, even if it is not the tune I think it is, it sounds enough like it to be considered so for copyright purposes.

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Re: Things I learned about making Flash Games in MMF

    @Digitalic

    Go to www.mises.org and read 'Against Intellectual Property' by Stephen Kinsella. All this copyright nonsense needs to stop. Property rights are for conflict avoidence over scarce resources, ideas/tunes are non-scarce resources, you can't legitimately own a tune or idea.

    Embrace the digital age, don't be a protectionist of the status quo. Go read the book, it's free.

  9. #19
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Things I learned about making Flash Games in MMF

    This topic has since gone in several different directions, and is heading somewhere that is not a happy place.

    Locking.
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