I would like to use a Quick Time movie at the beginning of my game. In the first frame of the game, the Quick Time movie will loop and waiting for user to click anywhere on the screen (The game will play in some museum on the touch-screen kiosk (which doesn't have a keyboard. So I can only use mouse as an input).
On users click, the game will jump on the next frame.
But if I'm using a Quick time object, then the "user click..." command is ignored.
Is there any workaround or solution?