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Thread: SWF Exporter - Update #2 (build 251)

  1. #71
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    Re: SWF Exporter - Update #2 (Pre-release)

    for some reason after i updated every game i export runs super slow

  2. #72
    Clickteam Clickteam
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    Re: SWF Exporter - Update #2 (Pre-release)

    I have gathered a few things.

    - The "N chances out of N" condition don't seem to work. It seems to be simply ignored.

    - The String object won't display the special character "ť" (yes we need it in french especially during Easter lol). There might be others.

    - Flash Object's expression GetWindowDomain$() returns en empty sting after the .swf went through Mochi's Live Updates. Arggh.

  3. #73
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
    Game_Master's Avatar
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    Re: SWF Exporter - Update #2 (Pre-release)

    Bug:
    The following condition doesn't work in the Layer object:
    Layer "[Layer name]" is visible?

  4. #74
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: SWF Exporter - Update #2 (Pre-release)

    I found a bug where the flash version does not act like the exe version. If you download backgroundexample.mfa from here -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=231496

    With the default version of that example it will work ok for flash. However if you duplicate the always scroll X event for Y also (Set Y layer 1 to timer/20) then in the exe version it will always scroll diagonally but for flash it will scroll downwards off the screen and not repeat like it should.

  5. #75
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: SWF Exporter - Update #2 (Pre-release)

    Flash Bug:

    dont working:
    player is dead -----> jump to alterable value xyz
    and ...
    player is dead -----> jump to... "use a calculation" + "Storyboard controls" + " current number of frame"

    only working
    player is dead -----> restart current frame

    Thanks
    Johnny

  6. #76
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    Re: SWF Exporter - Update #2 (Pre-release)

    is anyone else getting a "server is busy" message when trying to install the SWF File Exporter for TGF2 or MMF2?

    Screenshot: http://img641.imageshack.us/img641/5655/flashupdate.png

  7. #77
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: SWF Exporter - Update #2 (Pre-release)

    Hi all,

    in the next update, is it possible to add a link to the image of the preloader ?

    The preloader with image and circle is good, but it can be beter with a url who can add in the propriety of the mfa.

  8. #78
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: SWF Exporter - Update #2 (Pre-release)

    Bug:
    I select only Start of game ad, and he play double ads ( Start frame ad and inter-level ads) all at start game.
    This dont like the portal owners!

  9. #79
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: SWF Exporter - Update #2 (Pre-release)

    Are you using Mochi Live Updates? Then you should deactivate Start of game ad, because Mochi automatically shows an ad while the game is loading.

  10. #80
    Clicker Fusion 2.5SWF Export Module
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    Re: SWF Exporter - Update #2 (Pre-release)

    ciao
    news about build 252 ?

    thanks

    Alex

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