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Thread: SWF Exporter - Update #2 (build 251)

  1. #1
    Clickteam Clickteam

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    SWF Exporter - Update #2 (build 251)

    Hello,

    The second update of the SWF exporter is ready.

    This installer installs the build 251 at the same time.

    Yves.


    Fixes and new features in the build 251 :

    - No fix for the SWF runtime, just the fixes in the main program described in the MMF2 forum.


    Fixes and new features in pre-release version of the build 250 :


    - Frame properties : the MochiAds / End of Frame ad property had been removed in beta #4.

    - Crash when destroying an object with a disappearing animation within a collision event.

    - For the other fixes and new features of the build #250, please refer to the post of the build 250 in the MMF2 forum.


    Fixes and new features in beta #4 :


    - Collisions with scaled and/or rotated objects were inaccurate.

    - Collisions with Quick backdrop objects set as platform didn't work.


    Fixes and new features in beta #3 :


    - Compilation error with Frame preloaders in previous beta versions.

    - Drag & drop movement : didn't work anymore in previous beta versions.

    - Runtime : END OF PAUSE was not fired at the end of the pause.

    - Runtime : PARAM_EXTENSION in an extension caused the runtime to crash (fix for the new object made by Andos).

    - Date & Time object : the "Visible at start" option was ignored.


    Fixes and new features in beta #2 :

    - This version was dropped just after being released due to an important problem.


    Fixes and new features in beta #1 :


    - UI : the Flex output is now displayed if an error occurs during the compilation.

    - Active object : X Action Point and Y Action Point expressions did not work when the object was rotated or scaled.

    - Active system box : underlined did not take the highlighted color into account.

    - Active System Box : hyperlink color ignored when you roll over the button.

    - Button object : checkboxes, a CLICK ON OBJECT event was only generated when the checkbox was ON not when it was OFF.

    - Counter object : red and blue components were exchanged in the value returned by the Get Color function.

    - Counter object : Get Color #2 returns the first color.

    - Edit object : Get Selection text used to return "Blank" when there was no selection

    - Edit object : Get YSize used to return the Y coordinate

    - Flash object : Set Global Cursor ON crashed with invisible strings.

    - Hi-Scores object : Show name before score property made the object crash, and display nothing

    - Layer Object : the actions 'Sort By Alterable Value' did not work with counter objects and other object which did not have alterable values

    - String object : invisible strings could not be changed.

    - Text objects : setting a font bold or italic at runtime did not have any effect.

    - Sub-applications : sounds in sub application used to crash.

    - Keyboard : Mousekey was mapped to certain keys of the keyboard.

    - Layers : the "Visible at start" setting is now working for layers.

    - Storyboard object : Delete Added Backdrop at coordinate did not use the proper scrolling position.

    - Advanced Game Board object, fixe in SnapX and SnapY expressions. They would always return the original value and not snap to the grid.

    - MoveIt object, now correctly clears the queue after moving objects over a time-span.

    - Spaceship movement : Y component of the gravity did not respond to timer

    - Vector Movement : the direction of the object was improperly calculated

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: SWF Exporter - Update #2 (Pre-release)

    Not sure if this is the right place, but the Character Image extension "visble at start" seems to have a bug. If you have it unchecked, but also have a default string in the object's properties, the object is visible when you run your application (running the actual swf only, not in debug).

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: SWF Exporter - Update #2 (Pre-release)

    Character Image bug. Set Text just accepts one line break with Newline$. When i put three Newline$ behind each other, the line break is still just 1. I would expect to have at least two line breaks more. Solution is simple though. Insert a +" "+ after Newline$.

  4. #4
    Clickteam Clickteam

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    Re: SWF Exporter - Update #2 (Pre-release)

    The Character Image object is not installed by the SWF Exporter, please contact Ross directly or create a specific thread for it, thanks.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: SWF Exporter - Update #2 (Pre-release)

    Ah, okay. Sorry. I thought it is a Clickteam Extension.

  6. #6
    Clicker

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    Re: SWF Exporter - Update #2 (Pre-release)

    The Pause application action doesn't work when set the pause kay and the resume key are same key.

    Restart sounds when pause resumed.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: SWF Exporter - Update #2 (Pre-release)

    Pause and resume on the same event is very bad in flash grrrr

    Pause dont working in Flash!

  8. #8
    Clicker

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    Re: SWF Exporter - Update #2 (Pre-release)

    Pause and resume action of Sub-Application are not work.

  9. #9
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: SWF Exporter - Update #2 (Pre-release)

    Highscore Object: Hide at Start and Visible at Start has no effect. The highscore is still visible in the flash version.

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: SWF Exporter - Update #2 (Pre-release)

    I just checked it works. Beware, there are two properties, one "hide at start" in the main panel, one "visible at start" in the next panel. You should use the first one in this version. So I changed it so that both flags have to show the object for it to be displayed...

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