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Thread: A new (or possibly not new) bug I discovered!

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    A new (or possibly not new) bug I discovered!

    It turns out that if you've added a sound file to a .mfa and then delete all the events where you added the sound file it will still keep the sound file in the .mfa's bay of added sound files. For example if you build an empty .mfa it will probably make a .exe about 404kb in size, but if you add a sound file to an event in the .mfa then delete it, and finally build it, the size will have increased by a small portion, this might not seem like such a big problem, but in games with lots of large sound files it can greatly increase the size of your build.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: A new (or possibly not new) bug I discovered!

    Go to data elements and delete it.

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    Re: A new (or possibly not new) bug I discovered!

    I did not even know that existed, THANKS!

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    Re: A new (or possibly not new) bug I discovered!

    Anytime. That'll be $5.

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    Re: A new (or possibly not new) bug I discovered!

    Wait, how do I delete it?

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: A new (or possibly not new) bug I discovered!

    Very enterprising, Jacob

    If you close and then reopen an MFA, it should re-evaluate which sounds need to be included, and you should no longer see the ones that aren't referenced in events in the data elements.

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    Re: A new (or possibly not new) bug I discovered!

    T'anks DavidN!

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: A new (or possibly not new) bug I discovered!

    Other solution : save the application and reload it, the sounds are purged.

  9. #9
    Clickteam Clickteam
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    Re: A new (or possibly not new) bug I discovered!

    Isn't that what DavidN just said?

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