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Thread: Example of Isometric emulating Z Axis

  1. #1
    Clicker Fusion 2.5

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    Example of Isometric emulating Z Axis

    A thingy I made that I was trying to explain before.
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  2. #2
    Clicker Multimedia Fusion 2
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    Re: Example of Isometric emulating Z Axis

    I like it!

    Does the 42 in "(42/Sqr((X( "Active Real" )-X( "Activ..." mean 42 pixels?


  3. #3
    Clicker Fusion 2.5

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    Re: Example of Isometric emulating Z Axis

    I believe so, yup. I just put that 42 there because on that quick example thingy, I didn't have any arrays that represented the height of the object. It's supposed to acquire the difference of the two objects' heights so that the bullet will always fire towards the "head" even if one of the objects is standing on a higher platform or somethin' like that.

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