I have created a simple engine, hoping to be able to create a tower defense like game. However, I am running into performance issues, probably due to the amounts of loops I use.
When I have about 30 "cannons" firing on the same amount of enemies, I experience nasty slowdowns.
My question is if anyone know about any game of this kind, made in MMF2, that runs smoothly. It would be interesting to know if this is a processing power limitation in MMF2 (I have read that the fastloop solution, while often practical, is a weakness performance wise in MMF2), or if my solution is just flawed.
Thank you for any answers