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Thread: Reducing swf file size?

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Reducing swf file size?

    I know this issue has been brought up before, but I'm asking if anyone has successfully gone around it.
    I'm working on a project that's a redux of an old multimedia project from the mid 90-s. It's 640x480 and uses a lot of full screen high color images. I'm only at the beginning of working on it and just running tests so far, but the swf files that I export are several megabytes in size and I haven't even started working on anything serious.
    So my question is - has anyone finished a project that was image heavy and somehow managed to minimize loading times? Please share your experience, because that's the only thing that's stopping me from working on a project that I'm very excited about.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Reducing swf file size?

    high color images
    16 Million, the 65536 or 32768 colour depth?

    The tricks are as usual: convert to 65536 or 32768 colours. Crop the images. Use Automatic Rotation at actives where ever possible. And the biggest saver: don`t use this much graphics. Flash is not meant to load the content of a DVD

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    I know these "tricks", none of them apply in my case. I also don't believe it's an issue with flash, flash has compression. It's MMF that stores data raw.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    Too many music files normally hurts my file size. Try turning down the bitrate.

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    Thank you. But I need something extreme.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Reducing swf file size?

    [strike]Try turning down the bitrate while your hair's on fire[/strike]

    MMF2 stores images with lossless compression by reasonable necessity - if images are the majority of your content that are taking up the space, you could perhaps leave them as JPGs and load them at runtime using StephenL's external files object for Flash.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=206388&page=1

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    Quote Originally Posted by Anatoly
    Thank you. But I need something extreme.
    My game went from 11mb's to 7mb's when doing this.

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    Quote Originally Posted by DavidN
    MMF2 stores images with lossless compression by reasonable necessity - if images are the majority of your content that are taking up the space, you could perhaps leave them as JPGs and load them at runtime using StephenL's external files object for Flash.
    That looks like the way to go for me. Thank you very much.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: Reducing swf file size?

    But still they don't load instantly it takes a while as well as there is a small bug in extension itself (reported) with setting size of graphic. Also you can't use it as active object - it's sorely for displaying purposes.

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: Reducing swf file size?

    Yeah, I've read as much. Just out of curiosity - what is this reasonable necessity that justifies the gigantic file size?

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