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Thread: [Beta] Flash Images Plus

  1. #51
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Ryan's Avatar
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    Re: [Beta Extension] Flash External files Plus

    I've played around with this, and the extension seems fairly restricted because you can't control the Order property.

    Unless I'm missing something, it seems you can't move the loaded picture in front of or behind other objects.

    You also can't control the visibility, which means you'll probably have to use tricks like moving it's X position out-of frame to hide it.

    There's also no 'Follow the frame' option, which is a very useful feature of MMF2.

    Any chance of a fix on these issues?

    Personally I think this extension would be much more intuitive if it functioned as 'Load picture to active object 'A', animation 'B', directon '0', at frame '0'. However, I'm not sure if there are restrictions that prevent this.

  2. #52
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
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    Re: [Beta Extension] Flash External files Plus

    Wait a littlebit Ryan.. i'm working hard on one "bug".

    In a MMF-SWF loading a other MMF-SWF (at the moment is not working)

  3. #53
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: [Beta Extension] Flash External files Plus

    I know you haven't touched this in awhile, but is there ANY way you can see if you can add the swf timeline control I mentioned in the last page? it would be amazingly handy for a number of things

  4. #54
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
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    Re: [Beta Extension] Flash External files Plus

    I'm working on a extension for "communication" with two different flash(swf)-files... and time-controling comming up on the next external files-update. Wait a littebit please

  5. #55
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    Re: [Beta Extension] Flash External files Plus

    Here the next update.. :grin:

    [size:11pt]New Features:[/size]
    [color:#FF0000]+ Hide and show Flash[/color]
    [color:#009900]+ You can communicate with the loaded swf and your main-swf (see the example)[/color]
    [color:#3366FF]+ Internal Files added. You can load the files from internal Binary files (see the screenshot)[/color]



    [size:11pt]Description (communicate with swf)[/size]
    You can set a string in the loaded swf and read this string in the main-flash. The variable-name is [color:#FF0000]"ChildEFPString"[/color]. See (fla) file in the examples-folder for more informations..

    [size:11pt]Example[/size]
    Start the example


    [size:11pt]Download:[/size]
    Download the FlashImagesPlus - Extension

    [color:#FF0000]Please don't forgett.. a small/huge donation would be very cool [/color]
    [size:14pt]Please donate! [/size]


  6. #56
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta Extension] Flash External files Plus

    So does this mean, we can add .swfs to the Binary Data and load them with the extension? If so, very, very cool.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

  7. #57
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
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    Re: [Beta Extension] Flash External files Plus

    Yes thats right !

  8. #58
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta Extension] Flash External files Plus

    Hmmm...very interesting.. Especially if the bug with MMF-generated SWFs would get solved (is it still there?)

  9. #59
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    Re: [Beta Extension] Flash External files Plus

    the bug is a mainproblem of the exporter, not of my extension

  10. #60
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta Extension] Flash External files Plus

    Right. Hopefully then the next update of the flash exporter would fix the bug - I guess it has something to do with the "white screen" issue reported on many fronts, and I recall that there was a mention somewhere about the next build addressing this.

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