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Thread: [Beta] Box2D Port

  1. #121
    Clickteam Clickteam
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    Re: [Beta] Box2D Port

    If you can find an iOS port of the Box2D library and find an extension developer to do it, then yes. Otherwise, no.
    Working as fast as I can on Fusion 3

  2. #122
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Beta] Box2D Port

    Hi Looki!! Clickteam must be feel grateful because you're here! lol...

    I have tried this extension, but I don't have any idea how to make the shape flexible? I mean how to make the shape follow object interface? So I can use it not just for box, circle or triangle shape.. ..

    Sorry, I don't know how to do that so I ask here ^^.. THanks for your contribution Looki!

  3. #123
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: [Beta] Box2D Port

    Hey, I'm really sorry that I missed your post

    Perhaps you should have a look at the Box2D examples! They come with the download of the Box2D extension. If you need more info, just ask (I hope you will read this anyway).

    ----

    I am close to finishing the extension port - it's been a long time since I've started because I was involved in a lot of other extension projects and school has been bugging me as well. I would like some more input from any interested users. The problem is just that the extension is so massive that it's hard for me to ensure that everything is working fine. So if you have any games that use Box2D, please try to see how well they work with thie flash version Thanks.

  4. #124
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Beta] Box2D Port

    I think you are after a custom polygon shape akiratoya13. You have to define points that create polygons based on the shape of your object. You can do this via a csv list of points. Just make sure each triangle (polygon) you are creating, is created in a clockwise direction (its either clockwise or anti-clockwise).

  5. #125
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: [Beta] Box2D Port

    I should be able to do some testing Looki...

  6. #126
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: [Beta] Box2D Port

    Is the mouse drag&drop (mouse joint) bug fixed meanwhile?

  7. #127
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta] Box2D Port

    Hey Looki, great work on the extension! Will the enumerate be working in the next release?

  8. #128
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: [Beta] Box2D Port

    DTownTony, Okay, I'll be sure to implement it.

    Quino, I'm afraid not. I REALLY don't know what happens there.

    Thanks for your help guys

  9. #129
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: [Beta] Box2D Port

    It has something to do with the angles.
    The more a object is turned to a side, the more the clickable area is outside the object
    (turn 90° to the right and it is exactly at its right edge, turn back and all is fine).

    The "begin mouse joint / create joint at body"-procedure seems to work also only in Stand-alone Applications.

  10. #130
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: [Beta] Box2D Port

    Thanks, I'll try to fix it

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