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Thread: Inconsistent triggering of Q&A, take 2

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    Inconsistent triggering of Q&A, take 2

    As mentioned in the MMF2 techinal support forum, I’ve been working on the attached board game, which is similar in design to the one in the Whiskers trivia game tutorial, only questions are generated when the token lands on certain spaces instead of at the end of every turn. I’ve tried to trigger Q&A upon collision between active objects, but the question only pops up about half the time. I'm not sure where the problem lies and would appreciate any helpful advice. (By the way, for diagnostic purposes, I've set the die to random(1)+1.)
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    Re: Inconsistent triggering of Q&A, take 2

    There is alot going on in here besides just a collision with a Q&A object.

    I would guess since your using some alterable values you might need to debug that part and make sure its getting set as they are suppose to be set.

    I would also suggest naming the alterables, putting events into groups and perhaps a few comments. It will make everything become more clear as you work on various parts of the program.

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    Re: Inconsistent triggering of Q&A, take 2

    That makes sense. To help my efforts in debugging the values, could someone explain the order of operations in the event editor (or direct me to an appropriate manual, tutorial, or help file that explains this)?

    I am unclear, for example, on what the difference is between:
    First Condition Line: A = 1, Events: 1) A = 0, 2) brick is destroyed;

    and:
    First Condition Line: A = 1, Event: brick is destroyed
    Second Condition Line: A = 1, Event: A = 0.

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