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Thread: [Port] Active Shape

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    [Port] Active Shape

    I've had some free time so I decided to port Active Shape to Flash.
    The port is almost complete.
    It supports all shape and fill types, actions, conditions and expressions. Also, Semi-transparency, Add and Subtract ink effects, and the Semi-transparency effect for text.
    The only bug I can think of is that the text is rendered a bit incorrectly, and it hides when the object is rotated.

    See for yourself:


    The flash version is on the left.

    You can get the original object here.

    Happy testing.
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Active Shape Port

    Thanks for this!

  3. #3
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Active Shape Port

    Polygons with only 2 points (Lines) are now rendered.
    Attached files Attached files

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Active Shape Port

    Thanks Looki, this will be very useful

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Active Shape Port

    I tested this with the standard example and that didn't seem to export but if starting a new project it works ok.

    The edges in flash are so much nicer than in MMF so it makes be think MMF needs a new anti-aliasing filter or maybe a few modes available. I remember there was a discussion about this before though so hopefully clickteam will do that sometime.

    Note - If someone reads this and your not sure what i am talking about, right click on that image and select 'View Image' and it will load it at a larger size. You can see the flash version looks much better due to it's anti-aliasing.

  6. #6
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Active Shape Port

    Oh, I wasn't aware of the example. How weird. It should work fine.

  7. #7
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    Re: Active Shape Port

    The collision is bugged when I resize the object.

    Try resizing it to a larger size and have it bounce in the frame area. It's like the new size isn't taken into account in the collision mask.

  8. #8
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Active Shape Port

    Hu... collision shouldn't work *at all*, I haven't implemented it.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Active Shape Port

    Thanks Looki

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Active Shape Port

    Quote Originally Posted by Looki
    Hu... collision shouldn't work *at all*, I haven't implemented it.
    Oh please, do it!

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