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Thread: [Demo] Sandy3D

  1. #61
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: [Demo] Sandy3D

    I had to change a few of those transform options around to add the Quick Scale and Quick Position. In the future, the menu should stay the same.

    As far as collision and lighting goes, the holdup is how/if collisions should be implemented. There is no default collisions in Sandy except for comparing positions, which you can do now. I need to decide if an external library should be added, or wait for Box2D to be ported, as Sandy is already compatible with it.
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  2. #62
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Demo] Sandy3D

    Thanks, that is good news

    Basic model bounding box collisions would be quite useful although that is possible now with a bit of maths but it could make things much more simpler.

  3. #63
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    Re: [Demo] Sandy3D

    I was thinking about that. I may add it.
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  4. #64
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    Re: [Demo] Sandy3D

    Incredible. Will it support 3D textured models eventually?

  5. #65
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    Re: [Demo] Sandy3D

    It already does. Unless I am misunderstanding?
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  6. #66
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    Re: [Demo] Sandy3D

    So, StephenL, something goes wrong because You not posting any infos or updates?

  7. #67
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    Re: [Demo] Sandy3D

    StephenL is busy up to his eye balls. Please have mercy.

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    Re: [Demo] Sandy3D

    Awesome!

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