I had to change a few of those transform options around to add the Quick Scale and Quick Position. In the future, the menu should stay the same.
As far as collision and lighting goes, the holdup is how/if collisions should be implemented. There is no default collisions in Sandy except for comparing positions, which you can do now. I need to decide if an external library should be added, or wait for Box2D to be ported, as Sandy is already compatible with it.