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Thread: Dress up game "overlapping" problem

  1. #1
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    Dress up game "overlapping" problem

    Hi All,
    I am making a dress up game.
    I tried using global value and it worked.
    The problem is when I clicked the item on the character,
    let's say hair 1, and then I want to change it into hair 2,
    hair 1 is overlapped with hair 2.
    Is there a way to make the hair 1 dissapeared and change it with hair 2 so the character only has one hair, not two, or more when the player clicked the other hair model.
    Can anyone help me?

    Thank you very much!

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    Re: Dress up game "overlapping" problem

    Im assuming you would need to have some sort of condition set up that says if hair 1,2,3,etc is on head, then no other hair object can be there at the same time.
    Maybe a variable set for each hair object that looks for something like if object 1 (hair piece 1) and variable 1 (attached to hair 1) then allow hairpiece 1 to show. Then when it switches to hair piece 2/variable 2, the second part of the hair 1 condition will not be true and it shouldnt show up.
    Sorry, Im still relaly new to this and thats probably totally wrong, but maybe you can get something out of that jumble of illogic, lol.

  3. #3
    Clickteam Clickteam
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    Re: Dress up game "overlapping" problem

    Couldn't you just put each 'hairtype' as a direction and then correspond a value to the direction.

    User picks Hairtype 3: Change Alt Value A = 2

    Alt Value A = 2 then Active(Direction -->)?
    Want to learn Clickteam Fusion 2.5?




  4. #4
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
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    Re: Dress up game "overlapping" problem

    The method Danny mentioned is probably going to be the easiest way, and its what I use for my inventory display graphics as well. If you need more than 31 hairstyles, just change it to a different animation and use the directions there.

    Example Here



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