I've been working on a platformer basing it on DavidN's tutorial. Currently the player character is set to interact with an active object called "Active2" as the ground, walls, etc.
I'd just been stacking them but have hit the 500 object limit.
I made some larger objects to function the same way and lower the object count, but I can't figure out how to make the Player interact with these the same way without re-copying all the events onto each of these new items.
I believe the answer is to enter the events just one more except with "Active2" replaced with a qualifier. While I can find various qualifiers for for the object (not one called Group.0 like the tutorial states, but whatever I guess...?) but even once it is selected for Active2, it still doesn't show up in the event editor. When I try to add an event referring to the Player overlapping an object, it only lists actual objects, not qualifiers.
So yeah. I'm missing something here that is supposed to be obvious. Please tell me how to make the following event in stupid-simple laymans terms:
(Player) overlapping (Qualifier)