Now, I am not an expert on this matter but recently I have been experiencing problems and I know something is wrong. I am now in the making of an RPG NPC and messaging engine, it pretty much is a frame with some Backdrop objects to test collisions, 5 actives (4 small sprites) one for the player and 3 for the NPCs and a bigger one 890x279 it's the window BG for the text. Everything works great, it's just when I scroll I have some issues depending on the display mode I have set. I know my computer is not great, but I know it can take this. Here are my basic specs:
Graphics Card: Radeon HD 4650, 1GB VRAM (AGP)
I can play games like Resident Evil 5 almost 95% smooth, it only gets a little choppy when a lot stuff is on the screen at the same time but overall it runs great. I also play PES 11, smoothly. These are games that heavy on my machine but it can take them.
Now my project is 1 frame big. The frame dimesions are 1440x900 as I said there's only a few objects and NO background and it runs so poorly compared to those game I mentioned. Now here are the issues. When I run it in Standard at 640x480 res. it runs okay, but it STILL is choppy when it scrolls. At 800x600 it starts with a issues, it slows down a lot and it's choppy, also when it scrolls following the player. At 1024x768 Standard, it's a complete mess when it scrolls (these problems only happen when the frame starts scrolling to follow the character) slows down, choppy. Now in DirectX mode it runs mostly smooth and when it scrolls there a little bit of chop here and there but all in all it runs smooth on any resolution. DX+VRAM Runs the best, but when I added the semi-transparent text window BG it slowed down like hell. So all in all DirectX mode is the one that works good with a little chop here and there, but it worries me still cos this game basically does not any graphics yet and it runs like I have so many things on screen and I do not. So when I really start adding graphics I am afraid to think about what a disaster this will be. Also I will have a World Map which are usually big and have a lot of content in them and my game resolution I want it at 1024x768, no lower.I tried this in a another computer with less power than mine (RAM 512GB, Processor 1.6GHz and Graphics Card 128MB VRAM) and it runs the same. So I know this is not on my end, it's something on MMF's end that messing up or something.
In the help file it says the DirectX Mode is slower than Standard, but in this case it seems to be the 100% opposite of that.
I would appreciate some assistance.