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Thread: Speed Minimum for player object!

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    Speed Minimum for player object!

    Building a super cobra type game, most are built in but can't seem to find a speed minimum control switch. The 8 direction players ship needs to start moving instantly and never stop till it touches it's goal. I beleive the speed might be constant from beginning to end. The built in 8 player is in a stopped postion at start but moving at start is clicked, maybe i'm looking at it wrong! Any help!

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    Re: Speed Minimum for player object!

    well if you go to event editor,choose start of frame and go to the
    player object in this case the snake choose bounce,start and set speed to 50.

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    Re: Speed Minimum for player object!

    That is the area i'm in and do just about everything you say but my player is 8 direction and not ball type. I thought of the ball type but couldn't figure out how to make in go up and down on control and move none stop to the right at about a speed of 20 till it reaches a finish line. My way is about 90% functional but the 8 direction control stops moving when button is released. The frame starts with the player moving to the right till the finish. Thanks for all help!

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    Re: Speed Minimum for player object!

    Try setting the deceleration to zero. If I have understood your problem correctly, your ship should now never stop moving.

    (edit)Actually having read your problem more carefully, I would suggest using 8 direction with deceleration at 100(or what ever you feel is right) but limit the available movement to up and down. Now add an event that says something like "always" or "every 1/100 of a second" set x position of *player object* (what ever its called) to "x position of *player object*+1(or what ever number gives you the appropriate speed)". This should be fine unless you want to bounce off anything. To make it stop, add "when not overlapping finish" to the trigger.

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