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Thread: Vitalize future?

  1. #21
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    Re: Vitalize future?

    Paul I know your concern perfectly because I work in IT as well (at least ATM) and some stuff which people come with to the shop is trivial as hell.

    Like I was mentioning a lot of times, Vitalise is great because of it ultra high compression and compatibility with most of extensions - Big thanks to that for Yves! But at the same time it has got it's own limitations and doesn't work so perfectly like other plugins available by other middleware companies, which are promoting their plugins quite a heck. And a great games and showcases are coming along them. But it doesnt happen with Vitalise which looks like forgotten site from 90's.

    I know that it takes ages to continue developing it... And I would love to see it going on but seeing how Yves was fighting with it to make it working under MMF2... And that I totally agree with Kimera point of view I also have to say pass on it... And really im sad telling it especially that I had Vitalize installed before Flash and Java... But in last years I almost dont use it at all.

    The only way to keep it is to have a dedicated person working on it and providing executable sandbox like it is with Flash.

  2. #22
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    Re: Vitalize future?

    Paul, I have to agree with you 100%. My situation is much different than that. I would never put the vitalize plug in on a public page as your scenario is more spot on than most people realize.

    I, on the other hand, have paying customers and my scenario goes more like this.

    Customer calls...
    I have our back office open and it's asking for me to install some plug-in called Vitalize. What is this?

    Support Rep...
    Yes Mr./Mrs. customer, that is the software that allows you to access your services. Without it you can not manage your media.

    Customer...
    Oh, okay, thank you, I just wanted to make sure it was okay before I installed it.

    End of issues...

    Now each of these customers are worth around 10K a year to my company. That makes Vitalize worth it. I would love to see Vitalize gain the market share that Flash has but if it never does it would never effect me and what I do.

    This does not negate the need for a solution for a wide user base on the web but if there is no functionality in the next versions of MMF that does what Vitalize can do, even if it's not as widely accepted by the public, it will be taking a HUGE functionality away. I am not looking for wide public acceptance for this solution. In others I do but not in this one and to be honest, out of all the things I have done with MMF, this solution is the one that has made the most money for me, for the longest period of time.

    Another way I use the Vitalize platform is to create small, lightweight plug-in type programs that can be loaded and used within my MMF apps. They are quick to update and implement over the web. Taking Vitalize away would then require the new MMF solution to provide a way to create an MMF app in a smaller format that would still have the same functionality (or close anyway) of the EXE format, as with the CCN file.

  3. #23
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    Re: Vitalize future?

    Yeah I remember Split screen example done with Vitalize Apps under MMF 1.5. And it was all thanks to that small extension.

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    Re: Vitalize future?

    I've just noticed, Vitalize apps are the only format that the sub-application object can load?

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    Re: Vitalize future?

    I wouldn't worry about that, it would just be renamed to "sub-app" build type instead of vitalize.

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    Re: Vitalize future?

    Sorry to chime in but a WebGL exporter would be nice ... saving distances, to some extent, it reminds me of Jamagic.

    Btw, many users (and some browsers) don't even like pop-up screens. So I agree with Clickteam, it's always better not to force the end-user to install any add-ons at all.

    The "wow!" factor is greater when the game runs out of the box with no additional components requiered than just the browser itself.

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    Re: Vitalize future?

    Here is a thought which may of been tossed around in clickteams think tank, but can a program be developed which could export / convert flash / java to vitalize. i.e. it would open the swi file from by swishzone and would it be compressed smaller to vitalize standards?

    Another edit: The idea is opening vitalize to others, vitalize no longer proprietary to clickteam grograms. It's own identity, similar to Adobe's flash.

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    Re: Vitalize future?

    Another thought - Vitalize is an ActiveX. This means users can embed it in various other applications, so it may still be an idea to at least have the activeX available. Think I.

  9. #29
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    Re: Vitalize future?

    Quote Originally Posted by Dynasoft
    I wouldn't worry about that, it would just be renamed to "sub-app" build type instead of vitalize.
    That's not really the point... Ideally, I'd want to be able to load normal MFAs in another MFA as a subapp, or build normal extensions into an app format that isn't limited like Vitalize! is. EG build to "Sub-application for EXE" and that'll build a file that other EXE mfas can load. Not all objects can be loaded in Vitalize - as said before, it's sandboxed. This limits it severly for use as a subapp - we need a separate format!

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    Re: Vitalize future?

    The CCN format doesn't limit the extensions you can use, the Vitalize runtime just can't load ccn files with non-vitalize extensions. They can still be used as subapps.

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