This was discussed in the earlier betas, but now that beta 12 works on all the iPhone resolutions properly, I'd like to ask about the progress now.
How can we make a game which runs with retina graphics (ie. double the resolution) on an iPhone 4 and with "normal" resolution graphics on an iPhone 3/3gs?
In the .zip files which MMF exports to there is a resource folder with retina graphics such as "Default@2x", however the other game images are not in there (someone mentioned they were embedded in the cci?) and so I can't see how to make this work.