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Thread: Restrict Action Bug?

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    Restrict Action Bug?

    I am having a serious problem with the restrict action function(and maybe other time based functions), in so much as they seem to be ignored after enough time has passed. To be clearer, I would, for example, have a trigger that says "if you are holding the fire button+restrict action for 1 second" then create a projectile. The problem is after a time(usually quite a long time), the restrict action is ignored so that a projectile will be fired every frame. Also I have suddenly noticed that since an update, certain instances of the restrict action are ignored at all times. Is this a problem other people are facing, or am I doing something wrong. Any help would be, well, a real help! p.s. I have searched the forums for this problem, but if this is a repeat, sorry.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Restrict Action Bug?

    Yes it is true. To restrict the action, I have to use an internal counter inside the event. Back in the tgf time, I stupidely chose a two byte value for this counter. So after 21 minutes or so (or 10 minutes cant remember), it starts again.
    I cannot change the format of the events now, it will have to be done for MMF3.
    So I am sorry, but there is nothing I can do.
    The only solution is for you to program the restrict action manually using a counter.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Restrict Action Bug?

    Couldn't you reset that internal counter when the restrict condition runs out? So it would reset every second and there would be no problem?

    If that won't work and it's a problem with wrapping round the counter I know how to fix that too.

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    Re: Restrict Action Bug?

    Thanks for the response. It's probably for the best that I start using a custom restrict action by counting frames instead of counting real time anyway(I kind of prefer slowdown to drops in frame rate as it is).

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