I have had big problems trying to get one object to be "bound" to another. I have heard it should be something you have to do with ID values but i cant get it to work.
I would be very grtefull if someone could help me! I will try to explain..
There is the game screen where all the action takes place. The main caracter shoots, enemys attacks and so on.
And then theres the "planning" stage where you can place out "markers" that "pops" up a "real" counterpart in the gaming screen, like if you put a marker for a barrel in a certain place on the planning table that barrel will be created in the gaming screen.
But i need to bind the object placed out in the planning screen to the "real" object in the gaming screen. So when the "real" object gets destoryd the coresponding right object gets destoryd in the planning field to.
And thats my problem because i just cant figure out how to do it..