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Thread: Creating Controllable Arm

  1. #1
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    Creating Controllable Arm

    I just started working with Multimedia Fusion 2 and I am creating a game with an arm that is made of three sections. You are able to control the movement of all three parts, so it will be similar to QWOP. I've tried connecting the parts with the action points but the parts are not connecting. I was wondering if anyone had any tips or advice or a tutorial to look at. Thanks.

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    Re: Creating Controllable Arm

    i threw this little example together using hotspot and action point to connect the parts.
    Hope it helps.

    http://www.imstockhaus.com/handtest.mfa

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Creating Controllable Arm

    Figuring out the angles that the segments should point is called "Inverse Kinematics"

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    Re: Creating Controllable Arm

    Thanks takki and Pixelthief.

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    Clicker Fusion 2.5 (Steam)

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    I was wondering if anyone still has a link to the file? This is exactly what i need and I can't find anything else on it. Thanks!
    (Also I know This is from 2011 but I'm just checking)

  6. #6
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    I think I have the file... It's basically forward kinematics, really curious on how would inverse kinematics work on Fusion tho...
    Attached files Attached files

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