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Thread: Health for Enemies

  1. #1
    Clicker Multimedia Fusion 2
    Pixzel's Avatar
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    Health for Enemies

    So for each enemy, they have a health var of 50 when you start the game. How do I make it so that every four minutes, their health will go up. So say like:

    4:00 min in the game > set +60 to health var

    But when I do that, it will always be set enemy health to 60 HP so you won't be able to kill them because it will always set to 60.

  2. #2
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    Re: Health for Enemies

    -Every 00:04:00
    --Add '60' to 'Enemy.AlterableValue.HP'

    If you need an example, Ask and I'll be happy to make one.

  3. #3
    Clicker Fusion 2.5
    Warmachine's Avatar
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    Re: Health for Enemies

    Is this a counter (number) or an actual health bar? reason i ask is, if it is a visual one (i.e with colors to represent + and - HP) then it could be fixed with an active object...

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