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Thread: Expanding the play area and scrolling.

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    Expanding the play area and scrolling.

    I'm attempting at making a platform game, I tried expanding the play area.... The play area ignored where I needed it and decided to settle itself in the useless, back of the game. Heres a screenshot: Also, can you help with scrolling? I tried to make a side-scroll that follows my player. but it didn't work.

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    Re: Expanding the play area and scrolling.

    http://i56.tinypic.com/sdih4m.png is the screenshot -.-

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Expanding the play area and scrolling.

    are you using/following any kind of tutorial? Can you share your MFA for someone to take a look at and tell you what you're doing wrong?

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    Re: Expanding the play area and scrolling.

    I was following a clickteam tutorial on Scrolling.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Expanding the play area and scrolling.

    The screenshot shows you did, in fact, expand the play area.

    To make the character (which you made an active object, right?) follow the screen, do the following:

    1) Open the event editor. Press on the Event Editor button on top, or press ctrl+E

    2)press on new condition

    3)right-click Special, choose "always"

    4) right-click in the column under "storyboard controls" (looks like a chessboard and a knight)

    5) choose scrollings, center window position in frame

    6) choose relative-to, press on your character.

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    Re: Expanding the play area and scrolling.

    Thanks. That worked. While I'm here, Can you guys tell me how to make those bricks you see in the picture solid, (Meaning I stop walking through them) And... How to shoot a gun and pick up a gun and all, Sorry if my questions are getting a little annoying. I'm new at this.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Expanding the play area and scrolling.

    Did you make your character a platform type? In the event editor, make a new condition, right-click on your character and choose collisions, another object. choose the brick graphic. Then in the vertical column showing your character, right-click and choose movement, stop. You could also try bounce.

    To shoot a gun, double-click on your character while in the frame editor and find the View Action Point tool (Q). This will be where your character will shoot. If your character is animated, do this for all the graphics. Then make another active object for the bullets or whatever.

    In the event editor, make a new condition, right-click the mouse and keyboard, and choose whichever option you want. Then in the create objects column, right click, create object. Choose your bullet, click relative to, choose your character. OR you could right-click in your character's column and choose launch an object

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    Re: Expanding the play area and scrolling.

    The bricks I'm talking about are "Quick Backdrops" And will not show up on the event editor list. Without the brick graphic, I can't make the collision.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Expanding the play area and scrolling.

    In the Quick Backdrop propeties, go to the runtime options tab and change "obstacle type" to what you need it to be.

    A bit of experimentation will make the difference fairly clear

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    Re: Expanding the play area and scrolling.

    I made it a ladder, and that's the only thing that worked. It still didnt show up on the Event Editor screen. Even when I tried to add it. I almost successfully made a gun. But... It didn't shoot when I clicked the left mouse button, (I programmed it to shoot with the left mouse button)

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