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Thread: Backdrops and FPS issue

  1. #1
    Clicker Multimedia Fusion 2

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    Backdrops and FPS issue

    I am using 16x16 tiles for my game, so the number of backdrop objects are quite numerous. I've noticed recently the frame rate dropping a bit at many points. It took me a long time to figure it out, but when I started removing a couple of backdrops from the frame, the frame rate returned to normal.

    I'm wondering if it was wise of me to use such small tiles? Is there anyway I can work around this issue?

    I'm using MMF2 Standard R249 HWA.

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Backdrops and FPS issue

    Actually, many small backdrops is better than large ones. Try updating to the newest build.

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    Clicker Multimedia Fusion 2

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    Re: Backdrops and FPS issue

    That didn't help at all unfortunately.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Backdrops and FPS issue

    Try the Background Images object?
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    Clicker Multimedia Fusion 2

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    Re: Backdrops and FPS issue

    Background Images does not seem to be working correctly. That or I'm using it very wrong.

    It appears blank no matter what I do, but the collisions still work properly.

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    Re: Backdrops and FPS issue

    background images will do exactly what you want.

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    Clicker Multimedia Fusion 2

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    Re: Backdrops and FPS issue

    I am at a loss. No matter what I do, I can not get it to work properly under HWA. I can use it on Standard MMF2, but that pretty breaks many events that use HWA. Even then the FPS dropped even further with that many Background images.

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    Clickteam Clickteam

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    Re: Backdrops and FPS issue

    I'm wondering if it was wise of me to use such small tiles?
    You should use 32x32 backdrops instead, if possible, that will divide your number of objects by 4.

    I'm using MMF2 Standard R249 HWA.
    Why don't you use the build 251? I hope that at least you use the latest version of the build 249 because there were numerous beta versions and the first beta versions were slower and had some bugs. You can download the build 251 from the HWA forum.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Backdrops and FPS issue

    Quote Originally Posted by Yves
    You should use 32x32 backdrops instead, if possible, that will divide your number of objects by 4.
    Why does that matter though, if they're backdrops? If MMF2 uses the same image cache for identical objects, then wouldn't having more smaller objects be more efficient?

  10. #10
    Clicker Multimedia Fusion 2

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    Re: Backdrops and FPS issue

    Quote Originally Posted by Yves
    Why don't you use the build 251? I hope that at least you use the latest version of the build 249 because there were numerous beta versions and the first beta versions were slower and had some bugs. You can download the build 251 from the HWA forum.
    As Jacob suggested earlier, I've already updated to 251. It didn't change anything as far as I can tell.

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