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Thread: checkpoints

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    checkpoints

    Im trying to make a type of platform game and i need to have checkpoints in the game.Does anyone know the correct code or whatever im supposed to put in to have decent checkpoints.

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
    ZayLong's Avatar
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    Re: checkpoints

    you dont have to ask the same question multiple times in different forum threads ya know. just relax. someone will help you.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: checkpoints

    When the player collides with the checkpoint, just set alterable values within that object to the X and Y position of the player at that moment. Then, whenever the player dies, set the X and Y position of the player to those values. This means, of course, you'll have to store the start of the level in those values. This can be achieved by using:

    Start of Frame/Player overlaps checkpoint
    - Set Alterable Value A to X("hero")
    - Set Alterable Value B to Y("hero")

    Player dies
    - Set X position of hero to Alterable Value A("hero")
    - Set Y position of hero to Alterable Value B("hero")

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    Re: checkpoints

    thnx

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  1. checkpoints
    By trav101 in forum Multimedia Fusion 2 - Technical Support
    Replies: 23
    Last Post: 1st April 2011, 10:06 PM

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