User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24

Thread: checkpoints

  1. #11
    No Products Registered

    Join Date
    Mar 2011
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    Ok my current events are: collision between player and checkpoint, sets internal flag 1 on.Then i have if internal flag 1 is on.What do i do now

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    ZayLong's Avatar
    Join Date
    Jun 2008
    Location
    USA
    Posts
    276
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    you want to include if player health = 0 with the if internal flag 1 is on.

    and make sure its the check point that has their internal flag turned on.

    after that youd make it so that the player is destroyed. obviously because their hp hit 0 but then youd want to create a new instance of the player and have it spawn next to the check point.

  3. #13
    No Products Registered

    Join Date
    Mar 2011
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    Quote Originally Posted by ZayLong
    you want to include if player health = 0 with the if internal flag 1 is on.

    and make sure its the check point that has their internal flag turned on.

    after that youd make it so that the player is destroyed. obviously because their hp hit 0 but then youd want to create a new instance of the player and have it spawn next to the check point.
    Alright i now have it all ready except i dont know how to create a new instance of the player and spawn him

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    ZayLong's Avatar
    Join Date
    Jun 2008
    Location
    USA
    Posts
    276
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    thats easy you make it in the event editor with teh Create Object instance. its the thign that looks like a white cube. you can find it next to the timer.

  5. #15
    No Products Registered

    Join Date
    Mar 2011
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    how do i spawn him do i just put once the players hp reachs 0 set the new instance of the player position at the checkpoint

  6. #16
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    <=0, just in case HP does not hit 0 exactly.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #17
    No Products Registered

    Join Date
    Mar 2011
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    I finnaly got it to work, its seems i had the internal flag set on the player not the checkpoint the whole time, which messed everything up,its working fine now thnx for the help

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    ZayLong's Avatar
    Join Date
    Jun 2008
    Location
    USA
    Posts
    276
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    yeah i had said that to make sure its the flag of the check point earlier -_-" but good job.

  9. #19
    No Products Registered

    Join Date
    Mar 2011
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    now for some reason when the new instance of the player spawns the scrolling dosent work, for the new instance.

  10. #20
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: checkpoints

    Do you have an "Always" event centering the screen to the player?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •