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Thread: [Beta] RawSocket

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: [Beta] RawSocket

    Can you provide a zipped version? An example would be great too...

  2. #12
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    Re: [Beta] RawSocket

    In the rar-file is a example

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    Re: [Beta] RawSocket

    Hello,

    I installed this and I'm getting an error, could you please take a look. When I build a .swf file, an error message pops up and the log says this:

    Loading configuration file C:\Program Files\Multimedia Fusion 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
    C:\Documents and Settings\joseph\Local Settings\Temp\FlaD0.tmp\Extensions\RawSocketStorag e.as(34): col: 14 Error: Access of possibly undefined property timeout through a reference with static type flash.net:Socket.

    RawSocket.timeout = ntimer;
    ^

    Thanks in advance.

    mogg

  4. #14
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    Re: [Beta] RawSocket

    yes, i have forgott the new flexconfig.. download the new file and replace:

    [color:#FF0000]Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks[/color]
    Attached files Attached files

  5. #15
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    Re: [Beta] RawSocket

    Cool extension! One question, though, what is the point of the ReadUInt expression? MMF2 only handles, at maximum, 32-bit signed integers anyway, unless you're returning it as a double...? Or does the Flash runtime have a larger capacity that can fully support the upper range of unsigned integers?
    Working as fast as I can on Fusion 3

  6. #16
    Clicker Multimedia Fusion 2 Developer

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    Re: [Beta] RawSocket

    It's presumably returned as a double. Doubles can losslessly handle 52-bit integers IIRC, which is far more than a 32-bit UINT.

  7. #17
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    Re: [Beta] RawSocket

    is this extension as fast as UDP, which is sadly excluded from Flash? Or would this be more like a TCP/IP Socket speed?

  8. #18
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    Re: [Beta] RawSocket

    Well, given the fact that it's TCP, it should be somewhat as fast as TCP

  9. #19
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    Re: [Beta] RawSocket

    Yeah, I'm looking for a UDP alternative, I did some serious work on a game that I thought would work as a swf, only to find that infamous limitation of the lack of UDP... so, my multiplayer game awaits UDP in Flash.

  10. #20
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    Re: [Beta] RawSocket

    Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.

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