Can you provide a zipped version? An example would be great too...
Can you provide a zipped version? An example would be great too...
In the rar-file is a example![]()
Hello,
I installed this and I'm getting an error, could you please take a look. When I build a .swf file, an error message pops up and the log says this:
^Loading configuration file C:\Program Files\Multimedia Fusion 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
C:\Documents and Settings\joseph\Local Settings\Temp\FlaD0.tmp\Extensions\RawSocketStorag e.as(34): col: 14 Error: Access of possibly undefined property timeout through a reference with static type flash.net:Socket.
RawSocket.timeout = ntimer;
Thanks in advance.
mogg
yes, i have forgott the new flexconfig.. download the new file and replace:
[color:#FF0000]Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks[/color]
Cool extension! One question, though, what is the point of the ReadUInt expression? MMF2 only handles, at maximum, 32-bit signed integers anyway, unless you're returning it as a double...? Or does the Flash runtime have a larger capacity that can fully support the upper range of unsigned integers?
Working as fast as I can on Fusion 3
It's presumably returned as a double. Doubles can losslessly handle 52-bit integers IIRC, which is far more than a 32-bit UINT.
is this extension as fast as UDP, which is sadly excluded from Flash? Or would this be more like a TCP/IP Socket speed?
Well, given the fact that it's TCP, it should be somewhat as fast as TCP![]()
Yeah, I'm looking for a UDP alternative, I did some serious work on a game that I thought would work as a swf, only to find that infamous limitation of the lack of UDP... so, my multiplayer game awaits UDP in Flash.
Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.