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Thread: [Beta] Flash Vector

  1. #21
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: [Beta] Flash Vector

    It's my fault. I forgot a couple things. I will fix it as soon as I can.
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    Re: [Beta] Flash Vector

    Ok thanks

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    Re: [Beta] Flash Vector

    For me, the internal svg-files are not working.. i cant see anything (the filepath is correct) :-/

    ..the external have the same problem with atom (not scale or anything other is working) :-/

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    Re: [Beta] Flash Vector

    I'm having trouble understanding this internal-external stuff too.

    In the example of your last upload, it says:
    start of frame -> load external SVG image
    and then you go load it internal.

    So does this mean when we upload an swf, we have also have to upload a folder containing the svg's we use? Or am I totally missing the point here?

  5. #25
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    Re: [Beta] Flash Vector

    Sorry for the delay guys. I rewrote this extension completely over the weekend trying to find a bug reported, only to realize it was an error in my own example. :crazy:

    Anyway, I updated the link in the first post. Please try it out and let me know if you still have problems.
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    Re: [Beta] Flash Vector

    Quote Originally Posted by mickarrow
    I'm having trouble understanding this internal-external stuff too.

    In the example of your last upload, it says:
    start of frame -> load external SVG image
    and then you go load it internal.

    So does this mean when we upload an swf, we have also have to upload a folder containing the svg's we use? Or am I totally missing the point here?
    The example was screwed up (my fault). Please redownload it.

    External SVG will load a file from a url. Internal will load a file from the data elements tab. This makes the file embedded within the swf if you want.
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    Re: [Beta] Flash Vector

    Cool, thanks StephenL. I'll try it asap.


    Edit:


    - How do you get "tiger.svg" to show up in the Set X line? It keeps saying it should be a numerical value.
    I also don't get why at the Start Frame you Set X to the SVG. Shouldn't I use Load SVG in stead?


    - I added the path for my own svg to Data Elements.
    * Start of Frame - Load SVG image ("C:\Users\Me\myfile.svg") ID("myfile")
    * Image is loaded
    Run this event once
    - Set Y (100) ID("myfile")
    - Set X (100) ID("myfile")
    - Set Width (100) ID("myfile")
    - Set Height (100) ID("myfile")

    => On build I get a white screen.


    - The example doesn't work when I use 'Run Application' or 'Run Frame'. It chrashes MMF, sort of, most of the menu gets greyed out, and I have to force close it.

    - Also, is there a specific type of SVG I should save as, like SVG1.1 or SVG1.2 ?

  8. #28
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    Re: [Beta] Flash Vector

    Make sure your mfa is in the same location as the svg file, and save it first, before building your swf.
    The example may get messed up due to where your files are, but this is what the example looks like:



    This is my Data Elements Binary Tab:

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    Re: [Beta] Flash Vector

    I just downloaded your example file again from the first post, and that image is not the one that I'm seeing in the example mfa :/
    Are you sure you included the correct example?

    Nevertheless, thanks for the illustration, I'll try it with that setup tomorrow.


  10. #30
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    Re: [Beta] Flash Vector

    I completely redid the example and reuploaded again. See if that helps. It should work no matter where you extract the files now.
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