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Thread: Is there any way to manipulate objects' edges?

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    Clicker Multimedia Fusion 2

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    Is there any way to manipulate objects' edges?

    Hello.
    My question is how to make dynamically object from like this:


    To such as this:


    I'd like to try to make some a'la 3D in my game, but to do this I need to be able to manipulate objects - walls. So, is there any extension that allows to do such thing?

    I can't use any shaders, because MMF2 HWA crashes itself. I'm using linux ubuntu and run MMF2 in windows virtualization, it has some problems with hardware acceleration.

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Is there any way to manipulate objects' edges?

    Hmm. Well that's too bad you can't use HWA because there's a shader that does exactly this. There might be an extension that can handle this, but I couldn't say what it might be.

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    Re: Is there any way to manipulate objects' edges?

    You can also use skew in a paint program.

    Marv
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    Re: Is there any way to manipulate objects' edges?

    Isn't there a perspective object that does just this?

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    Re: Is there any way to manipulate objects' edges?

    Quote Originally Posted by Eliyahu
    Isn't there a perspective object that does just this?
    Yes I believe the perspective object does just that! Give it a try.

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    Re: Is there any way to manipulate objects' edges?

    Now, I was wondering this too. Since the HWA of MMF2 is rendered in a 3D engine, shouldn't we be able to move the positions of the vertices to create skewing effects? Or have objects rotate on 3 planes?

    If MMF2 is rendered in 3D via hardware acceleration, then every object should be rendered as 2 textured triangles, correct?

    Using shaders to do these things should be unnecessary.

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