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Thread: Quasi-infinite virtual size?

  1. #1
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
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    Quasi-infinite virtual size?

    I just noticed that the MMF2 help file states that you can set the virtual height/width to (-1) for quasi-infinte scrolling.

    My question; How "quasi" as opposed to "infinite" does this mean? I.e what are the limits on the size, and when/how -if ever- will it break the game?

    //EE


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    Re: Quasi-infinite virtual size?

    32768 pixels, if I recall correctly.

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    Re: Quasi-infinite virtual size?

    Actually, it's 0x7FFFF000 (2147479552) pixels

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    Clicker Multimedia Fusion 2 Developer

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    Re: Quasi-infinite virtual size?

    32768 is the limit on frame width/height IIRC, not the virtual width/height.

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    Re: Quasi-infinite virtual size?

    Oh ho! Then it's quite "infinite" more so than "quasi"!

    Thanks a for that information!
    Btw, how do you know these things?

    //EE

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Quasi-infinite virtual size?

    With purple names comes great knowledge.

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    Re: Quasi-infinite virtual size?

    There's no magic. Blue also.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #8
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    Re: Quasi-infinite virtual size?

    The Book of Limits can be found in:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=36618#Post36618

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