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Thread: [Beta] Tween Max

  1. #1
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    [Beta] Tween Max

    [img:left]http://mmf.nijumi.de/extensions/tweenMaxIcon.jpg[/img] Here my next extension. This is tweening for flash.


    [color:#3333FF]See the example for more informations
    [/color]

    Example:
    Start the Example

    Install:
    Download the Extension and extract this to the MMF-folder

    [color:#FF0000]Please Donate:[/color]
    Donate!!!

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: [Beta] Tween Max

    It might be easier for some if you included the swc file with your extension.

    Very nice extension!
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: [Beta] Tween Max

    StephenL, I think you have the right idea. That site is a mess and I couldn't find it. What say ye Pharanygitis?


    Marv
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    Re: [Beta] Tween Max

    Fixed all in one ..

  5. #5
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    Re: [Beta] Tween Max

    Thanks a bunch.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
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    Re: [Beta] Tween Max

    Ah, I misunderstood that this object is possible to tweeting. :blush:
    Nice extension!

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Beta] Tween Max

    Very useful extension thanks

    This is based on greensock tweenmax though right, you don't say this anywhere and should probably put some sort of license note like StephenL did in some of his objects or just link to it -

    http://www.greensock.com/licensing/

    Generally there is no problem but for example this could easily be done by a MMF2 user that had some sort of online game with a subscription

    The code will be used in a commercial game, web site, component, or software product for which a usage/access/license/microtransaction fee is collected from multiple customers.
    Which i am guessing would mean they need to buy a Corporate Membership etc. So if extensions use library's like this they should have the license terms etc, not trying to be annoying here saying this as it avoids possible problems for people.

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    Re: [Beta] Tween Max

    If this extension is based on TweenMax, then it is worth bearing in mind that it is a commercial product; it's not open source or freeware, etc.

    I'm not so sure about supplying the SWC file with the MMF extension; I would think that a link to obtain it from the Greensock site would be more appropriate.

    I think it would be a good idea to get in touch with Jack Doyle of Greensock to ensure that he is happy with the software being used in this way.

    He's a cool guy, so I don't see that he will have a problem with it, as long as appropriate credits and licensing information are provided.


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    Re: [Beta] Tween Max

    Okay i have change the zip-file.. in the new file are not included the swc.. here the install-instructions:

    [color:#FF0000]Install:[/color]

    + Extract the files from the TweenMax-Extension-zip-file in the mmf-folder
    + Download the SWC from http://www.greensock.com (Click on Download AS3)



    + Extract/copy the file [color:#3333FF]greensock.swc[/color] from the greensock-as3.zip to

    Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\libs


    + Final !


    Nijumi Games

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    Re: [Beta] Tween Max

    And why it can't be included in package with extension?

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