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Thread: recoil

  1. #1
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    recoil

    i am trying to make a platform character recoil and jump back when ever hit by the enemy, what would the event(s) be for that?

  2. #2
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    Re: recoil

    A timed movement?
    # collision = flag on
    # flag on = add to timer
    # flag on = set X of player to player(-timer [or plus depending on direction]
    # timer = value = flag off

  3. #3
    Clicker Multimedia Fusion 2

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    Re: recoil

    Two movements. In addition to having a platform movment, you make a pinball movment, set to liking. Then:

    Player collides with Enemy --> Set Movment to 2 (the pinball)
    +Player Movement = 1

    Player collides with Ground --> Set Movment to 1 (the platform)
    +Player Movement = 2

    Have fun!

  4. #4
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    Re: recoil

    thx, it works

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