So, I've recently been trying to step up a little with my platforming games and stray away from one-segmented bosses. I'm trying to create a massive boss that has separate segments for legs, arms, head, body, hands and fingers, so I figured I'd start by tackling the most basic element of its movement: The walk cycle.
I have two segments for each of the legs, and connecting them to the body shouldn't be too complicated, but my problem lies in how to move the damn things in a way that looks natural. I have a pretty good grasp on trigonometry and vector movement, but implementing any sort of knowledge into the game baffles me.
Has anyone ever done this sort of thing before? If so, some help and/or an example of going about this would be fantastic.