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Thread: Code Breaking Entirely at Random

  1. #31
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    Re: Code Breaking Entirely at Random

    This thread has become very technical and interesting!

    ( + 1 Pixelthief )

    Perhaps a new sub-forum is called for :grin: something like;

    'Multimedia fusion 2 internals analysis'

  2. #32
    Clicker

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    Re: Code Breaking Entirely at Random

    Yeah SEELE...great suggestion!

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #33
    Clicker Multimedia Fusion 2Android Export Module
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    Re: Code Breaking Entirely at Random

    I second that.

  4. #34
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    Re: Code Breaking Entirely at Random

    Third. Quite interesting if you ask me.

  5. #35
    Clicker Fusion 2.5

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    Re: Code Breaking Entirely at Random

    Quote Originally Posted by Pixelthief
    If you're ever curious, MMF2 has some pretty extensive information in its help file- you can search for it, the flag information is under the "active object" thingy
    Nice shot, I'll remember to emulate that with users that I come across in future.
    Interesting how the Expression editor tells you how many alpha-blend levels there are and whether 0 or 1 is the first frame of an animation or how many degrees there are for rotation but not that there's an upper limit on the number of flags.
    I suppose all that should be removed 'cos, you know - there's a manual for all of that.

  6. #36
    Clicker

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    Re: Code Breaking Entirely at Random

    Crash86...we are trying.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #37
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    Re: Code Breaking Entirely at Random

    ... and doing good. This problem is hard to pin down.
    I can't figure if the OP fixed it.

    I would think as long as the object limit was higher than the number he was creating his issue wouldn't happen due to it, all performance considerations (which would have to be minor anyhow) aside.

  8. #38
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Code Breaking Entirely at Random

    There are a lot of resources beyond the manual, too:
    http://create-games.com/article.asp?id=2164


    Frankly put, theres no direct way for people on the forums to help solve a problem like this where the cause and effects are both extremely vague. Without seeing the source code, its hard to tell what is wrong- it could easily be just a simple action out of order in one event due to a typo. But that doesn't mean start sending us source code either, since most people are the only ones who can understand their own coding. I think the best approach is what we try to do- offer some broad sweeping advice that can cover most common errors and provoke some thought that might help you discover any problems on your own based on quirks of MMF2 you didn't know. Its certainly a self-help learning experience at any rate.

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