In the game I'm making the player can use the cursor to push a line left or right that extends from the center of a circle (like pushing the arms of a clock).
Note of clarity: the angle of the line does not follow the cursor.
Right now I have:
If Cursor is overlapping Zone1 Then Set Angle of "Line" to (Angle of "Line")+5
If Cursor is overlapping Zone2 Then Set Angle of "Line" to (Angle of "Line")-5
This results in the angle of the line jumping 5 pixels left or right as opposed to actually MOVING 5 pixels left or right. I figure I need a fast loop to accomplish this, but I've only ever made fast loops for gravity and so I don't exactly know how to make one for this.