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Thread: Hiroshi ASHIDA - Test Reports

  1. #21
    Clicker

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    Re: Hiroshi ASHIDA - Test Reports

    Bug
    Can't play the ogg file?
    Visual Studio said "ContentLoadException not handled.".

    MFA: MMF2XNASubAppSounds.mfa

    Code: code.txt

  2. #22
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Hiroshi ASHIDA - Test Reports

    Yes, ogg are not supported. Mp3 and wav are.

  3. #23
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    Re: Hiroshi ASHIDA - Test Reports

    Ah, mp3 currently supported XNA and normal stand-alone?
    Thanks.

    EDIT: SWF application is re-compression mp3?

  4. #24
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    Re: Hiroshi ASHIDA - Test Reports

    Bug
    - Cannot create new file with Unocode version bug still not corrected?

  5. #25
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    Re: Hiroshi ASHIDA - Test Reports

    I do not think Yves includes the unicode version in his betas, szo, not corrected.

  6. #26
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    Re: Hiroshi ASHIDA - Test Reports

    Screenshot of error dialog here:

  7. #27
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    Re: Hiroshi ASHIDA - Test Reports

    FPS counter.
    There is a problem here, and I do not know how to solve it. On XNA, the display is separated from the game handling. If you set the number of fps to be 120, then the game handling will occur 120 times per second, BUT the display will stay at the speed of the graphic mode (50 or 60 usually). If there is too much graphics to handle in one vbl, then XNA will do the maximum to preserve game handling : it will stay constant, and the screen refresh rate will drop.
    The FPS counter was previously linked to game handling. It was reported as a bug that the fps did not change in case of heavy graphics (as the system preserves the rate of game handling). So I switched it to screen drawing, it now does not reflect the actual game loop speed, but the screen refresh speed.
    So which one would you like me to use? In either case the result will be wrong...

  8. #28
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    Re: Hiroshi ASHIDA - Test Reports

    Hm,,, I think the FPS counter is the actual game loop speed.

  9. #29
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    Re: Hiroshi ASHIDA - Test Reports

    BHGames, your advice on this, and the others please!

  10. #30
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    Re: Hiroshi ASHIDA - Test Reports

    I would vote for fps to reflect game loop speed. At least the calculations will stay consistent, even if the graphics have a hiccup.

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