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Thread: Hiroshi ASHIDA - Test Reports

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Hiroshi ASHIDA - Test Reports

    Sorry. I was out all day on a local codecamp event.

    About the FPS counter, an easy way is to count calls inside the Draw method. And, on the Update method, to control whether a second has passed on the elapsed time, substract 1 second to that variable and reset the auxiliar variable that counts fps. It's not accurate, since after rendering/rasterizing is done on the GPU each frame gets into video memory in general some millisecs later than expected. So the value measured like that would be a proxy.

    If you set the framerate to fixed timestep, you will have in average the framerate you target unless you overload the CPU (who counts FPS and make draw calls) so bad, that FPS drops. Now, if you set a variable timestep, you will have the maximun number of FPS count you can get with your videocard, what can be used to measure perf. Take also into account that if you lock the FPS to the monitor's refresh rate, even if you happend to set a higher framerate you will be topped by that.

    What's the other thing you need my advice on?

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    Re: Hiroshi ASHIDA - Test Reports

    Beta 8
    Has the algorithm of the frame rate been improved?

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    Re: Hiroshi ASHIDA - Test Reports

    There is only two ways of counting the fps: in the draw ritine or in the game handling routine. Resetting the frame counter every second will change nothing to it. We joust have to choose which one to use...

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    Re: Hiroshi ASHIDA - Test Reports

    Which is it that fps falls when the process of the game too heavy and it slows?

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    Re: Hiroshi ASHIDA - Test Reports

    I had no clear answer when i posted thhe question. If no one answer, i'll put it in the handling routines (less code)

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    Re: Hiroshi ASHIDA - Test Reports

    BUG
    The build error message mistaken.


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    Re: Hiroshi ASHIDA - Test Reports

    BUG
    Animation freezes when change sequence if the key repeatedly pressed.

    http://mfa.aquadasoft.com/view/1319091621-animation_bug

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    Re: Hiroshi ASHIDA - Test Reports

    I have tried with the exact same versiion as the beta 13, and it works fine. I can click as many times as I want on the bug button, the animation is not reset.
    This problem was a old bug, corrected in the last version. Are you sure you are using the correct version of the exporter?

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    Re: Hiroshi ASHIDA - Test Reports

    I'm using Beta 13.
    I have keep pressing the Z key and the animation was stopped.

    I've replaced condition to "Always". The animation will freezed.

    http://mfa.aquadasoft.com/view/1319097131-animation_bug2

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    Build 257.1
    Cannot run the XNA project on VC# because that has garbled characters of the Japanese font name in XNA project file.

    http://prester.org/mmf2/cgi/w2box/da...win_meiryo.zip




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