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Thread: Pattern based obstacles

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    Clicker Multimedia Fusion 2

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    Pattern based obstacles

    Hi
    How would I create a row of Spikes the player must navigate where the individual spikes appear & disappear in a very specific pattern?

    Any help would be appreciated
    Thanks

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    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    Re: Pattern based obstacles

    This will take a bit of guess work and you may need the ForEach object. Spread a value through one of the spikes' alterable values. Then make a counter that constantly adds up 0.1 or whatever if you want a delay. Next have the spikes with certain alterable values that you want to appear, appear when the counter equals certain values and have the rest disappear. When the counter reaches a certain value, have it reset.

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