My project has many many images, ranging from enemies, items, inventories and UI's, map tiles, ect. It has amassed my EXE to be very large, when, without all the images, it's very tiny. I don't want to have the image files as external files, as people will be able to very easily edit the images (which will effect certain aspects of the game).
Most games usually have a basic compression for their images, and they keep them in separate files to make sure files don't go so large (For example, they'd have Clothing.lol, Items.lol, GUI.lol, Sound.lol)
How could I compress images like so? And then, how can I make MMF2 read them?
I have standard knowledge on hex editing, so I kind of understand the idea that MMF2 would need to know the offset for where an image starts, and when it ends, but thats...pretty much all I can figure out.
Sorry that I ask the most awkward questions on here :whistle: