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Thread: [Request] MMF2 Create Object From Expression

  1. #51
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: [Request] MMF2 Create Object From Expression

    Marv, think of how exciting it will be when its released!

    Better to make it now and be ready, I suppose!

  2. #52
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    Re: [Request] MMF2 Create Object From Expression

    Yeah...your right of course. I had a bad hair moment out of frustration. Sorry Andos.

    This is a problem with 252 beta users. Too much talk and usage.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #53
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    Re: [Request] MMF2 Create Object From Expression

    How does one become a 252 beta tester?

  4. #54
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    Re: [Request] MMF2 Create Object From Expression

    With flowers and cake and CT's mailing address.

  5. #55
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    Re: [Request] MMF2 Create Object From Expression

    Or a forum account that isn't disallowed from sending PMs.
    Working as fast as I can on Fusion 3

  6. #56
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    Re: [Request] MMF2 Create Object From Expression

    @SortaCore I can arrange that...

    @LB Who would be the best choice for me to PM about this?

  7. #57
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    Re: [Request] MMF2 Create Object From Expression

    Yves or Francois, probably.
    Working as fast as I can on Fusion 3

  8. #58
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    Re: [Request] MMF2 Create Object From Expression

    Quote Originally Posted by LB
    Or a forum account that isn't disallowed from sending PMs.
    That was the old way. Now the admins have hardened after having to endure iOS exporters.

  9. #59
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Request] MMF2 Create Object From Expression

    Create using expression should be built in to MMF2 as default. I think this will work well as a object also though with some enhancements. I was thinking it could use built in things to get similar results to using spread, arrays, fastloops and for each etc.

    So rather than running a fastloop to create 100 objects etc it could just do it directly with a amount input and if this was optimized it would make this great for things like custom particle systems. I am thinking it could be used sort of like a array and keeps note of the created objects and can select things using a ID value, this would make things very powerful.

    I have the following suggestions, hopefully people will like these -

    Code:
    Conditions:
    
    Objects Created? (True if at least 1 object has been created)
    Objects Destroyed? (True if at least 1 object has been destroyed)
    
    Compare amount of created objects
    
    Compare X position of ID
    Compare Y position of ID
    
    Object ID was destroyed
    
    Object ID is on layer? (Check if object is on a certain layer)
    
    X position of ID has changed? (True if position changed since created)
    Y position of ID has changed? (True if position changed since created)
    
    Mouse is over ID? (No need for spread etc)
    A Object collides with ID? (No need for spread etc)
    
    Actions:
    
    Create (Single) - 
     Create at position
     Create at (X,Y)
    
    Create (Multi) - (Extra amount input, no need for a fastloop)
     Create at position
     Create at (X,Y)
    
    Edit -
     Set ID to X position
     Set ID to Y position
     Set ID to Layer
    
    For each object > (Quickly update many objects together)
     Set X
     Set Y
     Set Layer
    
    Destroy >
     First Created
     Last Created
     All Created objects
     Using ID
    
    Expressions:
    
    Get amount of created objects
    Get amount of destroyed objects
    
    Get ID using X position (Have option for first/last found for any overlaps)
    Get ID using Y position (Have option for first/last found for any overlaps)
    
    Get first objects X position
    Get first objects Y position
    Get last objects X position (good for making grids Last X pos + 20 etc)
    Get last objects Y position (good for making grids Last Y pos + 20 etc)
    Get X position using ID
    Get Y position using ID
    
    Get layer of ID

  10. #60
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    Re: [Request] MMF2 Create Object From Expression

    Why do you have so many ID actions/conditions/expressions when the main idea of the object is to deal with object names?
    Working as fast as I can on Fusion 3

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