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Thread: How to make games run faster?

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    How to make games run faster?

    I'm trying to reduce lag or slowness when playing my game because of the object size, anyone know how to reduce this?

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    Re: How to make games run faster?

    This depends of the player's computer. But you can try it, depending of your game's settings.

    If its grapiches are low...
    http://dl.dropbox.com/u/3919627/Imagens/try3.PNG

    Try to change grapich's library:
    http://dl.dropbox.com/u/3919627/Imagens/try1.PNG

    And check the FPS.
    http://dl.dropbox.com/u/3919627/Imagens/try2.PNG

    But normally, the problem is your PC.

    Good luck.

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    Re: How to make games run faster?

    If possible try splitting your object into smaller chunks.

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    Re: How to make games run faster?

    If you're not already doing it, switching to the HWA version of MMF2 will have a MUCH greater effect than anything else.

    If you're using the standard version (the ONLY reason you would be, is if you're making a Flash game), there's not much you can do to improve performance - Flash is always going to be slow.

    Fine collision detection is extremely slow with large objects, so avoid it wherever possible. If the objects are vaguely rectangular, use bounding-box collision detection. If they're vaguely circular, use Pythagoras' Theorum to calculate the distance between objects instead (I did this for a game with lots of large planets, and it had a massive effect).

    Obviously remove any fancy ink/transparency effects.

    Also, check that it really is the large objects causing the slowdown - things like running a lot of fastloops, will also kill the framerate.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: How to make games run faster?

    If your problem is that your game is graphics heavy, then using HWA and being conservative about pixel shaders and large textures and sticking to exponents of 2 on large textures (256x256, 512x512, etc) will greatly speed up a project slowed by graphics.

    If your problem is on the coding side, being very heavy with looping and collision detection and so on, you need to start evaluating your code for efficiency- try to understand the underlying data structures, how the object scope list works, and how you can write code that is more efficient, by cutting down redundant scoping and using faster algorithms.


    But the main thing to do would be to use the HWA build with direct X 9.

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