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Thread: Box2D 2.0.0 Public Beta

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    Box2D 2.0.0 Public Beta

    As some of you are probably aware of I'm currently working on a new version of my Box2D extension. I've finished up the basic features and is now ready to have my first public Beta. Note that this version is not backwards compatible with the old one, but most features will be present so a manual update should be possible in most cases.

    Some things have changed though as the main reason I made a new version rather than updating the old version, was that the old version used a heavily customized version of the Box2D library which made it practically impossible to upgrade. This time the library is mostly untouched so updating should not be a problem in the future.

    So what's new? Well, first off Controllers and the String Interface is not yet implemented. Controllers are not part of the Box2D library by default so they have to be added manually, which I will attempt later when everything else is working. The string interface simply require a lot of work and is a non-vital part of the extension, so it's been put on hold.

    Here's a list of things that've changed:
    • Shapes now have their own unique ID's making it easier to track a single shape. The old method of refering via the body is still available though.
    • Objects can now be directly attached to single shapes for use with the object interface.
    • The menu have gotten an overhaul, I'm experimenting with a dialog box to chose the reference type (by Body ID/Object) amongst other things.
    • Most Limits have been removed, there are no longer any limits in the Box2D library so it felt stupid to include them.
    • Definitions have been changed to use a system similar to bodies/shapes/joints. Makes them a bit easier to use.
    • Collision handling has been improved and thanks to the ObjectSelection API posted somewhere on these forums, it's now comparable to MMF's collision system in terms of functionality.
    • Lots of minor changes and other stuff I can't remember at the time of writing this list.

    Download

    A manual is currently being worked on and there are plans to create tutorials for it as well. These will be released once they're done.

    Remember to report any bugs or feedback. I haven't tested this as much as I'd like to so there's probably quite a lot of bugs in it.

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    Re: Box2D 2.0.0 Public Beta

    Thank you Werbad, very good work!

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    Re: Box2D 2.0.0 Public Beta

    Thanks you!, my gratitude for this excellent extension!!!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Re: Box2D 2.0.0 Public Beta

    Hey,

    Unfortunately both examples seem to crash here (in HWA 251)!
    Anyway, seems like good work - though it comes a bit untimely since I'm porting the old one to Flash

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    Re: Box2D 2.0.0 Public Beta

    For now I am going to stay with the old version and Looki's port to Flash.

    Looki and Werbad. I hope you two are communicating, because this could turn into on big cluster for forum members in a hurry.

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    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Box2D 2.0.0 Public Beta

    Thanks for your hard work Werbad!
    One question, so we won't be able to use the same source file to .exe and Flash?

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    Re: Box2D 2.0.0 Public Beta

    Unfortunately both examples seem to crash here (in 252)!

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    Re: Box2D 2.0.0 Public Beta

    I am getting the same thing as others, it currently crashes both examples and also if i add it to a project.

    This seems like it will be great though as you can now upgrade it with the main Box2D library.

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    Re: Box2D 2.0.0 Public Beta

    As Atom says, starting a new MFA, inserting Box2D v2.0.0, and running the MFA instantly crashes, even before the app window comes up.
    Working as fast as I can on Fusion 3

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    Re: Box2D 2.0.0 Public Beta

    I think it's time to update MMF. Still running 250 I think.

    Edit:
    Updated to 251 and it still runs fine, not sure what might be causing the crash.
    I will investigate.

    Edit 2:
    Found something that might have been the cause, uploaded a quick fix: Download

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