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Thread: Federico Aliprandi - Test Reports

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Federico Aliprandi - Test Reports

    Hi all!
    I've just installed Beta 6 and I'm going to begin testing immediatly.
    I'll let you know soon.

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    Re: Federico Aliprandi - Test Reports

    I've finished my first report. You can watch my screen recording here.
    I'm going to upload the .mfa as well soon.

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    Re: Federico Aliprandi - Test Reports

    XNA is slower than c++ runtime, specially for fast loops...

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    Re: Federico Aliprandi - Test Reports

    BUG:
    -Active has reached the end of its path
    Active: Next movement

    does not work. The active object stays stopped and the next Path movement doesn't start.

    Attached the .mfa presenting this and the other bugs I've reported in the video.
    Attached files Attached files

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    Re: Federico Aliprandi - Test Reports

    I've tested the same .mfa on the XBox 360 (obviously building the project as an Xbox Application).
    You can watch the results here.

    I've also noticed that there's written Phone Runtime even if I built it for Xbox.

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    Re: Federico Aliprandi - Test Reports

    BUG:String object's "Change alterable string" action has problem with concatenating the : character. Examples:
    -Always:
    String: Set alterable string to "hello"+":"+"world"

    is shown as helloworld .

    -Always:
    String: Set alterable string to Str$(minutes)+":"+Str$(seconds)

    doesn't show the : character, too.

    -Always:
    String: Set alterable string to "hello:world"

    is shown correctly!

    I've tested this on an XNA Windows Application. With the standard runtime it worked fine.

    EDIT: This bug presents everytime I try to concatenate a string containing a single character. Same problem with something like:
    "hello"+","+"world"
    "hello"+"a"+"world"
    "hello"+" "+"world"
    But I have no problems when characters are 2:
    "hello"+"::"+"world" is shown correctly.

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    Re: Federico Aliprandi - Test Reports

    Tests on XNA Windows Application.

    BUG: Path movement is much faster than in Standard Runtime.

    BUG: FrameRate expression always shows 50 even when frame rate is set to greater or lower values.

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    Re: Federico Aliprandi - Test Reports

    I've found some bugs converting my breakout game.
    Here is the video.
    A riduced .mfa is attached.

    EDIT: I understood a graphics bug. I don't know why, but the color 255,0,255 is transparent in XNA Runtime. That's why the bat in my game is thinner: because it has a border of that color.

    EDIT 2: I verified that the cause of the shooting bug is that the "Repeat while mouse key is pressed: Left Click" is always true.
    Attached files Attached files

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    Re: Federico Aliprandi - Test Reports

    I've tested my breakout game on the XBox 360.
    Here is the video.
    The main problem on Xbox remains the incredibily slow FrameRate (a value like 1 or 2).

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    Re: Federico Aliprandi - Test Reports

    I will run a profiler and see where it slows down...

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