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Thread: Federico Aliprandi - Test Reports

  1. #21
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Federico Aliprandi - Test Reports

    No: the mp3 are played with the Song class, this is the only way to play them. Using play music instead of play sample will not change anything, and will not be compatible with the c++ runtime, where the play music only plays midi files.

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    Re: Federico Aliprandi - Test Reports

    All bugs corrected

  3. #23
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    Re: Federico Aliprandi - Test Reports

    BUG: "Replace color" action throws an InvalidOperationException.

    Attached the .mfa showing the bug and a screenshot of VS when the exception is thrown.
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    Re: Federico Aliprandi - Test Reports

    Replace color bug corrected.

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    Re: Federico Aliprandi - Test Reports

    BUG: In the new Beta I still get the IndexOutOfRangeException when the counter reaches zero for a Time Over in my game. Attached screenshot of VS and a level of my game. Just let the time expire to get the exception.

    BUG: When I try to play a .ogg sound it throws a ContentLoadException. Attached the screenshot of Visual Studio.
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    Re: Federico Aliprandi - Test Reports

    Ogg sound problem should be corrected in beta 9.

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    Re: Federico Aliprandi - Test Reports

    It's strange, but I got ContentLoadException with .ogg in Beta 9. I've made a new application with one frame. In start of frame event I used Play and loop sample mySample.ogg 0 times. In VisualStudio, at runtime, I have ContentLoadException.
    Attached the .mfa.
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    Re: Federico Aliprandi - Test Reports

    I'm on holiday from the 12th to the 19th of August.

    Last days I've been busy with iOS exporter, but I'm going to continue Beta testing of XNA Exporter: I really want to help to find bugs!

    PS: Some days ago I've tried a game I'm making for iOS with XNA Exporter, and I didn't find any bugs, but it was in early development. Now I've added more stuff, and when I come back from holiday I'll try to port it again to XNA and see if I find some bugs.

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    Re: Federico Aliprandi - Test Reports

    I've found a bug which I've tried to isolate without success. I've sent you an email Francois with a .mfa.

  10. #30
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    Re: Federico Aliprandi - Test Reports

    BUG: In my platformer game, after the frame has been restarted for the first time (because the player falls down), the application behaves like if there were invisible platforms, that prevent the player to fall down.
    Here you can watch a video showing the bug.
    Attached the .mfa.
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