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Thread: Federico Aliprandi - Test Reports

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    Re: Federico Aliprandi - Test Reports

    BUG: In an XNA Windows Application, I have an EditBox in a frame. When I click on the EditBox, it appears in the window a sort of subwindow (the image is attached) of Games for Windows Live, where it appears the EditBox. When I click the back button, in the top left corner of the window, I get an ArgumentNullException.
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    Re: Federico Aliprandi - Test Reports

    The argument null is an error, but the interface to enter text in XNA is the one you have seen.

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    Re: Federico Aliprandi - Test Reports

    BUG: Collisions between Active and Quick Backdrop objects are not always detected. You can watch a video showing and explaining the bug in detail here. Attached a reduced .mfa showing the bug.

    NOTE: I've already tested also with the Built-in Platform Movement, and the bug still persists.

    NOTE2: I've tried replacing all the Grass Quickbackdrops with Backdrop objects, but if I do it I have the "Invisible platforms" bug I've reported a few posts ago.
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    Re: Federico Aliprandi - Test Reports

    Invisible platform bug corrected.
    I cannot watch your demo video (Media Player not working). Can you zip it and put it somewhere (or on YouTube).
    When I try you quickbackdrop demo application it works fine. I think this problem you had and the invisible platform bug were related.

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    Re: Federico Aliprandi - Test Reports

    Sure! You can download the zipped video here.
    Thank you very much!

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    Re: Federico Aliprandi - Test Reports

    BUG: In both C++ and XNA Runtime, restarting a frame causes a sound playing and looping on a specific channel to stop.

    BUG: Some MP3s don't get automatically converted to WAV when I build an XNA project, and this causes the "game slows down playing MP3s" bug when the game tries to play them.

    Question: While the XNA solution was compiling for XBox, and on XNA Game Studio Connect appear the names of the files being transferred between PC and XBox, I noticed some files called Sound001.wma and so on. But in the files in my Visual Studio solution I don't see WMAs, only WAV and (unluckily) not converted MP3s. Is there one more conversion of sounds between Visual Studio solution and the XBox executable?

    Thank you in advanced!

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    Re: Federico Aliprandi - Test Reports

    From personal experience, I REALLY recommend you do not EVER use mp3, just use wav from the start, it will be highly compressed in the conversion with no observable loss of quality.

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    Re: Federico Aliprandi - Test Reports

    I've tried doing this in the past, but WAVs are heavy to load in MMF2, causing my .mfa to be big, slow to load with crashes.

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    Re: Federico Aliprandi - Test Reports

    BUG: In an XNA Application (both Win and XBox), if you have a frame that has a virtual height greater than window height, performing a "Restart the current frame" action throws a NullReferenceException.
    Attached a .mfa showing the problem and a screenshot of Visual Studio showing the exception.
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    Re: Federico Aliprandi - Test Reports

    Please could you confirm if you are using beta 13b and have access to the xboxgamepad extension? Thanks

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