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Thread: Federico Aliprandi - Test Reports

  1. #61
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Hi,

    I cant (and dont) want to pause the application when waiting for the MP3. But now MMF takes the wait into account and does not try to restart the mp3 constantly when it is loading. This corrects the slugish frame rate with such a sound.

  2. #62
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Wow, this is a great news!
    We're so close to the realease!!

  3. #63
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    A question: how do I include in an XNA project MMF Array files? In XCode I put them in the Resources folder. In VS I've tried putting them in the Content Project but it says it doesn't know what Content Importing Utility use for those files. I've tried selecting BinaryImport.BinayImporter but my game doesn't load these array files.
    Thank you in advanced!

  4. #64
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    The best thing is to include them in the binary files of your application: you do not have to mess with the project at all.

  5. #65
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Luckily I haven't found any bugs anymore. I think the only big thing to do before releasing the 1.0 version is to implement the In And Out movement. At the moment, if the MMF2 application contains objects with InAndOut movement or an InAndOut movement Controller, the Visual Studio project won't compile and gives an error: The type or namespace name 'CRunMvtInAndOut' could not be found (are you missing a using directive or an assembly reference?) .

    I also get Warnings about special characters not found, like *, +, <, =, etc... but this is not a big problem.

  6. #66
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Smile In And Out movement

    Thank you very much for this exporter!
    I would like to say that, at the moment, when you build a project with In And Out Movement, VS still won't compile it. But I found the solution!
    The problem is simply that you called the file CRunMvtInAndOut.cs, but the class is called CRuninandout. So you should replace the line in CRMvt.cs:
    pObject=new CRunMvtInAndOut();
    with
    pObject=new CRunMvtinandout();

  7. #67
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Thanks. Silly mistake indeed. I wonder how I did to test it (I DID test it!)

  8. #68
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    No problem!
    One last thing: I'm very, very happy my name appears in the list of people who have tested the product, in the MMF2 help file, but unluckily it is misspelled. There is written Frederico Liprandi instead of Federico Aliprandi. If you have time, for the next release, could you correct the name, please? It would be great!
    Thank you very much!

  9. #69
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    Corrected. Sorry for that.

  10. #70
    Clicker Fusion 2.5 Developer
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    Oh, I didn't realise I'd be credited in the help file... but Christopher Street?!!! I was last called that when I was about 6!

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